Sunday, April 28, 2024

Sydney Sweeney orchestrated faux romance with Glen Powell Los Angeles Times

design speculation

The Compression Carpet is a machine that offers a hug to a person craving intimacy, mimicking the positive effects of a human hug. The Carpet requires two people to operate; one lying down inside the machine, and one turning a crank to slowly increases pressure. The result was a piece of technology that completely upended the mobile phone market and changed the way everyone interacts with their phones.

Discursive and Critical Design Practice

Tom's Guide is part of Future US Inc, an international media group and leading digital publisher. That's potentially exciting, because a lot of the tricks that are used to promote AI-optimized laptops these days (like auto-centering you on video calls or automagically editing an image with the touch of a button) are straight out of Apple's playbook. If the company feels pressured to demonstrate how well it can integrate AI to make your day-to-day life on Mac better, we could see some fun stuff. There's very little to go on at this point, but what we've heard so far suggests the MacBook M4 lineup will be a performance-focused upgrade that could give us our first real look at how Apple intends to promote AI on its laptops. Given the current trend of promoting laptops based on their AI capabilities, it's easy to see Apple talking up how the M4 and its Neural Engine are optimized to run the best Mac AI apps on the market.

iPhone 16 rumors: release date speculation, design leaks, price outlook, and more - Laptop Mag

iPhone 16 rumors: release date speculation, design leaks, price outlook, and more.

Posted: Sat, 10 Feb 2024 04:46:15 GMT [source]

Oldest living MLB player turns 100, vividly recalls facing Dodgers in 1953 World Series

iPhone SE 4 Rumors: What May Be Next for Apple's Budget Phone - CNET

iPhone SE 4 Rumors: What May Be Next for Apple's Budget Phone.

Posted: Mon, 08 Apr 2024 07:00:00 GMT [source]

Our mission is to try to democratize the process and expose our members to the work and methods that have been culminated over the years. However, we’ve begun to try and describe the work we’re doing and teaching at Speculative Futures, a meetup organization and consultancy I formed over a year ago in San Francisco. We use Speculative Design to describe work that uses design (products, services, scenarios) to address challenges and opportunities of the future.

LogRocket: Analytics that give you UX insights without the need for interviews

design speculation

Emerging technologies (e.g. augmented reality, ubicomp, and self-driving cars) were combined with the rich history and culture of Leimert Park and its residents resulting in rapid prototyping of wearable glasses and a mock-up of “augmented reality glasses that reveal urban history and ‘deep ancestral time’” [4]. Another example which responds to exclusionary design practices is Harrington and Dillahunt's work that uses an Afrofuturist lens to to engage Black Chicago youth in speculation and design futuring of utopian and dystopian futures [52]. Afrofuturism as a lens also allows us to interrogate the cultural hegemony in design which has defined ideation and brainstorming as “blue-sky” and resultantly ostracized those who must imagine more practically.

design speculation

In practice

All these disciplines can be united in an attempt to take a look beyond the current state of things and focus on modeling preferable realities. And speculative design is interested specifically in future consequences and implications of the relationship between science, technology, and humans. It is easy to see these projects as works of art, or even science fiction, but it is very important to know that speculative design is definitively not art. As art, the criticality of its messages can too easily be dismissed as fiction and fantasy.

The gestures, postures and digital habits occurring in the digital everyday

In this chapter we analyze the rhetorical work of speculative design methods to advance third wave agendas in HCI. Our argument is that third wave, critically oriented, speculative design “works” in HCI because it is highly compatible with other forms of conventional corporate speculation (e.g. concept videos and scenario planning). This reading of speculative design re-centers the “criticality” from the method itself to its ability to advance agendas that challenge dominant practices in technology design. We will look at how practitioners trade on the rhetorical ambiguity of future oriented design practices to introduce these ideas in contexts where they may not otherwise have much purchase. Our chapter concludes with a call for critically oriented practitioners in this space to share their experiences navigating speculative design ambiguity and to document the disciplinary history of the method’s development.

Next post SpeculativeEdu Survey: first indications

For this we could say that these sentences define a style, an attitude, a philosophy, which can be declined into a number of different types of practices, roughly isomorphic to the various names of design practices with a speculative connotation. In the SpeculativeEdu project, we have tried to gather together a wider understanding of how designers and other practitioners use Speculative Design techniques in order to compose future scenarios. On top of that, we have reflected on how these techniques can be introduced in education processes and paths to trigger ethical, critical, innovative designs which are able to bring together different publics in participatory ways. In order to expand the exhibition, we tried to answer the question through a series of interviews with the authors of the presented works together with the prominent international practitioners in the filed of speculative design. We have also incorporated a discoursive view of the eminent experts in the field of speculative (and general contemporary) design practice. Speculative design is not exactly a design we are used to — it doesn’t focus on actual problem solving.

Terry Carter, actor known for original ‘Battlestar Galactica’ series and ‘McCloud,’ dies at 95

Equipped with speakers and a microphone, Alias is able to communicate and manipulate the home assistant when placed on top of it. When not used, the speakers of Alias interrupt the assistance with a constant low noise that feeds directly into the microphone of the assistant. Body architect Lucy McRae envisions a future where the growing use of technology has a big impact on people’s mental wellbeing. She imagined a future with a lack of human touch, wondering whether mechanical touch, rather than physical contact with other humans, will become the solution, serving as a stress antidote. Speculative design gives designers an opportunity to stretch their imaginations and develop new and boundary-pushing systems and prototypes for the future. Designers know how to design for products and services for present day customers.

Designing a speculative design game

User experience design (UX design in short), utilizes practices that intersect those found in psychology, sociology, and behavioral sciences to study and understand the human condition and context of a given business goal. This human-centric approach makes UX designers valuable to organizations that want to make sure their products answer real consumer pains and values. Major tech companies today understand the value of design, as they employ more and more designers into progressively strategic and business-critical roles to help connect complex technologies to everyday people.

When used in a particular way, it creates a genetic system known as a Gene Drive, which the can permanently alter a species on a global scale in just a few generations. Discarded newspapers and a radio show reflect the tensions of this new world, and experimental food production stacks occupy the space once given to relaxation. Changes in food production and preservation have led to the development of new recipes that seek to make the most of available food. The space looks somewhat alien, yet strangely familiar, providing an experiential insight into some of the challenges we could all soon face.

“My hair has never grown so long, never been so moisturized and I’ve managed to keep my texture and my curls even with my hair so blond. Alex Wawro is a lifelong tech and games enthusiast with more than a decade of experience covering both for outlets like Game Developer, Black Hat, and PC World magazine. A lifelong PC builder, he currently serves as a senior editor at Tom's Guide covering all things computing, from laptops and desktops to keyboards and mice. But even if it's a nominal upgrade, like so many of the new AI features in Windows laptops have been, it's difficult to imagine the M4 MacBook lineup not being popular.

Imaginary worlds are an exceptional source of inspiration to designers in their re-thinking of the future. However, such approaches to speculative fiction, as conceptualized, for instance, by the science fiction author and futurist Bruce Sterling, are often part of the technological paradigm, and, as such, reaffirm the technological progress instead of questioning or being critical of it. By the creation of imaginary worlds, and by designing fictions, we actually question the world we live in its values, functions, its metabolism, as well as the expectations of its inhabitants. Speculative design triggers the debate about the actions we take today (in the present) that build future events. It questions technology at early stages; it is concerned with the domestication of technology and upstream engagement. It questions the role of industrial and product design in delivering new science and technology.[2] Speculative design as a subsidiary of critical design is built on the fundamentals Frankfurt school of criticism.

They frequently include humour, often of the dark variety, close to satire, which activates the audience on an emotional and intellectual level, in a way similar to literature and film. Speculative scenarios are often unusual, curious, occasionally even disturbing, but desirable and attractive to the audience. However, only concepts that successfully communicate with the suspension of disbelief, actually provoke attention, emotions, and stimulate thinking and discussion, which, after all, is the main goal of speculative practice.

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